// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -139.895 -982.102 9.96831 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0006: 5@ = 0 // @ = int 
0247: request_model #MEDIC 
0247: request_model #GANG09 
0247: request_model #B_WOM1 
0247: request_model #MALE02 
0247: request_model #SHOPPER3 
0247: request_model #SCUM_WOM 
038B: load_requested_models 
009A: 0@ = create_actor_pedtype 7 model #MEDIC at -145.9117 -973.3264 10.0 
009A: 1@ = create_actor_pedtype 7 model #GANG09 at -140.7462 -984.3366 10.0 
009A: 2@ = create_actor_pedtype 4 model #B_WOM1 at -153.2578 -984.1826 10.0 
009A: 3@ = create_actor_pedtype 4 model #MALE02 at -154.7445 -983.3817 10.0 
009A: 4@ = create_actor_pedtype 4 model #SHOPPER3 at -143.68 -972.8307 10.0 
009A: 6@ = create_actor_pedtype 4 model #SCUM_WOM at -161.8149 -997.7112 10.4 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at -141.795 -982.102 9.96831 
0171: set_player $player_char z_angle_to 95.0 
0173: set_actor 0@ z_angle_to 199.0 
0173: set_actor 1@ z_angle_to 110.0 
0173: set_actor 2@ z_angle_to 75.0 
0173: set_actor 3@ z_angle_to 249.0 
0173: set_actor 4@ z_angle_to 199.0 
0173: set_actor 6@ z_angle_to 16.0 
0001: wait 700 ms 
0223: set_actor 1@ health_to 200 
03F9: make_actors 2@ 3@ converse_in 999999999 ms 
016A: fade 1 500 ms 
0372: set_actor 6@ anim 28 wait_state_time 60000000 ms 

:Noname_413
0001: wait 50 ms 
00D6: if 
0039:   5@ == 0 // @ == int 
004D: jump_if_false @Noname_561 
00D6: if or
051A:   actor 0@ damaged_by_actor $player_actor 
051A:   actor 1@ damaged_by_actor $player_actor 
051A:   actor 2@ damaged_by_actor $player_actor 
051A:   actor 3@ damaged_by_actor $player_actor 
051A:   actor 4@ damaged_by_actor $player_actor 
051A:   actor 6@ damaged_by_actor $player_actor 
004D: jump_if_false @Noname_561 
0001: wait 0 ms 
0006: 5@ = 1 // @ = int 
0247: request_model #CHROMEGUN 
038B: load_requested_models 

:Noname_512
0001: wait 0 ms 
00D6: if 
0248:   model #CHROMEGUN available 
004D: jump_if_false @Noname_512 
01B2: give_actor 1@ weapon 19 ammo 30 // Load the weapon model before using this 
01CC: actor 1@ kill_player $player_char 
010D: set_player $player_char wanted_level_to 3 
0249: release_model #CHROMEGUN 

:Noname_561
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_584 
0002: jump @Noname_729 

:Noname_584
01B7: release_weather 
03AD: set_rubbish 1 
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #MEDIC 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
01C2: mark_actor_as_no_longer_needed 1@ 
0001: wait 5 ms 
0249: release_model #GANG09 
0001: wait 5 ms 
009B: destroy_actor_instantly 1@ 
01C2: mark_actor_as_no_longer_needed 2@ 
0001: wait 5 ms 
0249: release_model #B_WOM1 
0001: wait 5 ms 
009B: destroy_actor_instantly 2@ 
01C2: mark_actor_as_no_longer_needed 3@ 
0001: wait 5 ms 
0249: release_model #MALE02 
0001: wait 5 ms 
009B: destroy_actor_instantly 3@ 
01C2: mark_actor_as_no_longer_needed 4@ 
0001: wait 5 ms 
0249: release_model #SHOPPER3 
0001: wait 5 ms 
009B: destroy_actor_instantly 4@ 
01C2: mark_actor_as_no_longer_needed 6@ 
0001: wait 5 ms 
0249: release_model #SCUM_WOM 
0001: wait 5 ms 
009B: destroy_actor_instantly 6@ 
0002: jump @Noname_7 

:Noname_729
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -140.495 -982.102 9.96831 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_413 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at -138.895 -982.102 9.96831 
0171: set_player $player_char z_angle_to 348.0 
0001: wait 700 ms 
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #MEDIC 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
01C2: mark_actor_as_no_longer_needed 1@ 
0001: wait 5 ms 
0249: release_model #GANG09 
0001: wait 5 ms 
009B: destroy_actor_instantly 1@ 
01C2: mark_actor_as_no_longer_needed 2@ 
0001: wait 5 ms 
0249: release_model #B_WOM1 
0001: wait 5 ms 
009B: destroy_actor_instantly 2@ 
01C2: mark_actor_as_no_longer_needed 3@ 
0001: wait 5 ms 
0249: release_model #MALE02 
0001: wait 5 ms 
009B: destroy_actor_instantly 3@ 
01C2: mark_actor_as_no_longer_needed 4@ 
0001: wait 5 ms 
0249: release_model #SHOPPER3 
0001: wait 5 ms 
009B: destroy_actor_instantly 4@ 
01C2: mark_actor_as_no_longer_needed 6@ 
0001: wait 5 ms 
0249: release_model #SCUM_WOM 
0001: wait 5 ms 
009B: destroy_actor_instantly 6@ 
016A: fade 1 500 ms 
0002: jump @Noname_7 
